OneManStudio presents

MAKE
MOTION.
MAKE WORLDS.

AI-assisted tools for creators who want more control — from text-to-motion in Unreal Engine to multi-view texturing and PBR materials in Blender.

Animation authoring3D texturingLocal AI workflows
MotionSmith Animation Studio promotional banner
UNREAL ENGINEMotionSmith Animation Studio
MotionSmith Surface texture workflows
✦ BUILT FOR 3D ARTISTS
Unreal EngineAI-assisted motion authoring
Blender + ComfyUITexture and PBR workflows
Creator-first toolsPractical pipelines, not just demos
Explore the ecosystem

Tools built for the pipeline.

From animation creation to surface detail, discover the public MotionSmith tools and related independent projects.

All repositories ↗
MotionSmith Surface documentation and material workflow previewBlender · Free

MotionSmith Surface

Generate mesh textures or extract PBR maps from one image. The built-in installer detects existing ComfyUI installations and reuses verified model weights.

Automatic setupMulti-view texturingUV bakePBR maps
MotionSmith AI Animation Studio promotional bannerUnreal Engine · Free

MotionSmith AI Animation Studio

MotionSmith 1.0.0 for Unreal Engine 5.8: text-driven motion, timeline segments, continuation and retargeting. The Windows runtime and Meta Llama weights are installed separately.

UE 5.8Text-to-motionRetargeting
AI Bridge Studio Electron dashboard screenshotDeveloper tools

AI Bridge Studio

Coordinate coding agents and collaborate across existing LLM browser sessions in a local Electron workspace.

Codex / Claude / GeminiElectronMIT
Stable Projectorz advanced ComfyUI workflow referenceCommunity workflow

Projectorz × ComfyUI

An advanced 3D asset texturing workflow combining SDXL, ControlNet, IP-Adapter and multi-pass upscaling.

SDXLControlNet4K workflow
Under the hood

The workflow comes first.

Products connect familiar creative applications with generation and editing workflows — keeping your work in the tools you already use.

Create & generate

Start from prompts, images or existing animation. Use available production tools rather than isolated one-off demos.

Refine in your DCC

Work in Unreal Editor or Blender to author animation and control texture/material outcomes.

Bring assets forward

Export Unreal animation assets or save textures and Blender materials as part of your wider content pipeline.

Docs & downloads

Everything in one place.

Choose the right project repository, download guide or runtime before installing. Requirements and licenses differ by product.

Runtime

MotionSmith Runtime

External runtime supporting AI Animation Studio for Unreal Engine. Windows runtime and its model dependencies are documented here.

Open Hugging Face repository ↗
Animate runtime assets

Blender workers & animations

MotionSmith Animate worker packages, starter animations and update metadata. The shared MSR Python/model runtime remains a separate dependency.

Browse Animate runtime assets ↗
Surface backend

ComfyUI files

Model-free Windows backend for Blender texturing and image-to-material workflows. Model weights download separately; Chord components are research-only.

Browse Surface backend ↗
Documentation

Guides & tutorials

Installation, setup requirements, feature explanations and troubleshooting are maintained on the product documentation pages.

Read documentation ↗
Community

Blackwell setup notes

RTX 50-series Hunyuan3DWrapper installation and custom rasterizer compilation notes from a tested Windows setup.

See the installation guide ↗
Source & issues

GitHub projects

Browse repositories, check documentation, follow releases, and report reproducible issues on individual project pages.

View all repositories ↗
Studio

MotionSmith AI

Discover additional tools, product announcements and current project links from OneManStudio.

Visit the studio website ↗